用C语言如何编写推箱子,给个思路呗
#includestdio.h
#include conio.h
#include windows.h
#define R 2//小人
#define B 4//箱子
#define O 3//目的地
#define W 43//墙
#define RO 5//箱子与人重合
#define BO 6//箱子与目的地重合
#define Size 13//数组大小
int main ()
{
printf (“推箱子(1~10关):\nwasd或↑↓←→控制方向。n下一关。r重新开始。\n请注意输入法是否为小写英文输入\n”);
system (“pause”);
MessageBox (NULL,”第一关”,” “,MB_OK);//第一关
int move (char a[Size][Size]);
char a[Size][Size]={0};
int i,j;
void all0 (char a[Size][Size]);
NO1:
all0 (a);
for (i=3;i6;i++)
a[0][i]=W;
a[1][3]=W;
a[1][5]=W;
for (i=0;i4;i++)
a[2][i]=W;
a[2][5]=W;
a[3][0]=W;
for (i=0;i3;i++)
a[4][i]=W;
a[4][7]=W;
for (i=5;i8;i++)
{
a[3][i]=W;
a[i][2]=W;
a[i][4]=W;
a[5][i]=W;
}
a[7][3]=W;
a[1][4]=O;
a[3][1]=O;
a[4][6]=O;
a[6][3]=O;
a[3][2]=B;
a[3][4]=B;
a[4][4]=B;
a[5][3]=B;
a[4][3]=R;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO1;
MessageBox (NULL,”第二关”,” “,MB_OK);//第二关
NO2:
all0 (a);
for (i=0;i5;i++)
{
a[i][0]=W;
a[0][i]=W;
a[i][4]=W;
}
a[5][2]=W;
a[4][2]=W;
for (i=4;i9;i++)
a[i][1]=W;
for (i=2;i6;i++)
a[8][i]=W;
a[6][5]=W;
for (i=5;i9;i++)
a[7][i]=W;
for (i=2;i8;i++)
a[i][8]=W;
a[2][7]=W;
for (i=2;i5;i++)
a[i][6]=W;
a[4][5]=W;
a[1][1]=R;
a[2][2]=B;
a[2][3]=B;
a[3][2]=B;
a[3][7]=O;
a[4][7]=O;
a[5][7]=O;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO2;
MessageBox (NULL,”第三关”,” “,MB_OK);//第三关
NO3:
all0 (a);
for (i=1;i8;i++)
a[0][i]=W;
a[1][1]=W;
for (i=7;i10;i++)
a[1][i]=W;
for (i=0;i2;i++)
a[2][i]=W;
for (i=3;i6;i++)
a[2][i]=W;
a[2][9]=W;
a[3][0]=W;
a[3][9]=W;
a[4][0]=W;
a[4][4]=W;
a[4][9]=W;
a[4][8]=W;
a[5][0]=W;
a[5][1]=W;
a[5][4]=W;
a[5][8]=W;
for (i=1;i9;i++)
a[6][i]=W;
a[2][2]=B;
a[3][4]=B;
a[3][2]=R;
a[3][7]=B;
a[4][6]=B;
a[4][2]=O;
a[4][3]=O;
a[5][2]=O;
a[5][3]=O;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO3;
MessageBox (NULL,”第四关”,” “,MB_OK);//第四关
NO4:
all0 (a);
for (i=1;i5;i++)
{a[0][i]=W;a[7][i]=W;}
a[1][1]=W;
a[1][4]=W;
a[2][1]=R;
a[2][2]=B;
a[2][4]=W;
a[3][1]=W;
a[3][2]=B;
a[3][4]=W;
a[3][5]=W;
a[4][1]=W;
for (i=1;i8;i++)
a[i][0]=W;
a[4][3]=B;
a[5][2]=B;
a[5][1]=O;
a[6][1]=O;
a[6][2]=O;
a[6][3]=BO;
a[6][4]=O;
for (i=1;i4;i++)
a[i][4]=W;
for (i=3;i8;i++)
a[i][5]=W;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO4;
MessageBox (NULL,”第五关”,” “,MB_OK);//第五关
NO5:
all0 (a);
for (i=1;i6;i++)
a[0][i]=W;
for (i=1;i4;i++)
a[i][1]=W;
for (i=3;i8;i++)
a[i][0]=W;
for (i=1;i8;i++)
a[7][i]=W;
for (i=4;i7;i++)
{a[1][i]=W;a[i][1]=O;}
for (i=3;i7;i++)
a[i][7]=W;
a[2][6]=W;
a[3][6]=W;
a[1][2]=R;
a[2][3]=B;
a[3][2]=W;
a[4][2]=W;
a[3][4]=W;
a[4][4]=W;
a[5][5]=W;
a[5][2]=B;
a[6][5]=B;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO5;
MessageBox (NULL,”第六关”,” “,MB_OK);//第六关
NO6:
all0 (a);
for (i=1;i8;i++)
a[i][0]=W;
for (i=7;i11;i++)
a[i][1]=W;
for (i=1;i4;i++)
{a[1][i]=W;a[i][9]=W;}
for (i=3;i10;i++)
a[0][i]=W;
for (i=3;i8;i++)
a[i][10]=W;
for (i=7;i11;i++)
a[i][12]=W;
a[7][11]=W;
for (i=2;i13;i++)
a[10][i]=W;
for (i=3;i6;i++)
{a[i][2]=W;a[8][i]=W;}
for (i=5;i8;i++)
{a[2][i]=W;a[i][8]=W;}
a[3][4]=W;
a[6][3]=W;
a[4][7]=W;
a[7][6]=W;
a[9][8]=W;
a[9][7]=W;
a[2][4]=O;
a[6][2]=O;
a[4][8]=O;
a[8][6]=O;
a[4][4]=B;
a[4][6]=B;
a[5][5]=BO;
a[6][4]=B;
a[6][6]=B;
a[8][11]=R;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO6;
MessageBox (NULL,”第七关”,” “,MB_OK);//第七关
NO7:
all0 (a);
for (i=3;i10;i++)
a[0][i]=W;
for (i=1;i6;i++)
a[i][2]=W;
for (i=5;i8;i++)
a[i][0]=W;
a[5][1]=W;
a[1][3]=W;
a[6][0]=W;
for (i=0;i9;i++)
a[7][i]=W;
a[5][8]=W;
a[6][8]=W;
for (i=1;i6;i++)
a[i][9]=W;
a[1][6]=W;
a[2][6]=W;
a[4][5]=W;
a[4][6]=W;
a[5][6]=W;
a[3][3]=B;
a[3][5]=B;
a[3][7]=B;
a[4][4]=B;
a[5][4]=B;
a[1][8]=R;
for (i=1;i6;i++)
a[6][i]=O;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO7;
MessageBox (NULL,”第八关”,” “,MB_OK);//第八关
NO8:
all0 (a);
for (i=3;i9;i++)
a[0][i]=W;
for (i=1;i4;i++)
a[1][i]=W;
a[2][1]=W;
a[1][8]=W;
a[2][8]=W;
for (i=2;i6;i++)
a[i][0]=W;
for (i=1;i6;i++)
a[5][i]=W;
for (i=2;i5;i++)
a[i][9]=W;
for (i=4;i7;i++)
a[i][8]=W;
for (i=5;i9;i++)
a[6][i]=W;
a[2][5]=W;
a[2][6]=W;
a[2][4]=B;
a[3][3]=B;
a[3][5]=B;
a[4][4]=B;
a[4][6]=B;
a[3][8]=R;
a[3][1]=O;
a[4][1]=O;
for (i=2;i5;i++)
a[i][2]=O;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO8;
MessageBox (NULL,”第九关”,” “,MB_OK);//第九关
NO9:
all0 (a);
for (i=1;i10;i++)
{a[0][i]=W;a[8][i]=W;}
for (i=1;i6;i++)
{a[i][1]=W;a[i][9]=W;}
for (i=5;i9;i++)
{a[i][0]=W;a[i][10]=W;}
for (i=4;i7;i++)
{a[3][i]=W;a[4][i]=O;a[5][i]=O;}
a[1][4]=W;
a[1][5]=W;
a[4][3]=W;
a[5][3]=W;
a[4][7]=W;
a[5][7]=W;
a[7][6]=W;
a[2][5]=B;
a[3][2]=B;
a[3][8]=B;
a[6][2]=B;
a[6][5]=B;
a[6][8]=B;
a[7][8]=R;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO9;
MessageBox (NULL,”第十关”,” “,MB_OK);//第十关
NO10:
all0 (a);
for (i=2;i8;i++)
a[0][i]=W;
a[1][2]=W;
for (i=0;i2;i++)
a[2][i]=W;
for (i=3;i6;i++)
a[i][0]=W;
for (i=1;i4;i++)
a[5][i]=W;
for (i=3;i7;i++)
a[6][i]=W;
for (i=1;i5;i++)
a[i][7]=W;
a[4][6]=W;
a[5][6]=W;
a[3][1]=R;
for (i=3;i6;i++)
{a[2][i]=B;a[4][i]=O;}
a[3][3]=B;
a[3][4]=O;
a[3][5]=O;
a[4][2]=B;
if (move (a))
{
printf (“WIN\n”);
system (“pause”);
}
else
goto NO10;
MessageBox(NULL,”恭喜您通关了。”,” “,MB_OK);
return 0;
}
int move (char a[Size][Size])//控制小人的移动
{
int condition (char a [Size][Size],int x,int y,int b,int c,int d,int e);
void print ( char a [Size][Size]);
int x,y;
char c;
int i,j;
for (i=0;iSize;i++)//给小人定位
for (j=0;jSize;j++)
if (a[i][j]==R)
{ x=i;y=j; }
print (a);
loop:
c=getch();
if (c==0)//如果是键盘上下左右键用扫描码
c=getch();
switch(c)
{
case ‘n’:
case ‘N’: return 1;//下一关
case ‘r’:
case ‘R’: return 0;//返回0,重新开始
case ‘w’:
case ‘W’:
case 72: if (condition(a,x,y,x-1,y,x-2,y))x=x-1;break;//上
case ‘a’:
case ‘A’:
case 75: if (condition(a,x,y,x,y-1,x,y-2))y=y-1;break;//下
case ‘s’:
case ‘S’:
case 80: if (condition(a,x,y,x+1,y,x+2,y))x=x+1;break;//左
case ‘d’:
case ‘D’:
case 77: if (condition(a,x,y,x,y+1,x,y+2))y=y+1;break;//右
default : goto loop;
}
print (a);
for (i=0;iSize;i++)//用是否存在箱子作胜利条件
for (j=0;jSize;j++)
if (a[i][j]==B)
goto loop;
return 1;
}
void print ( char a [Size][Size])//输出数组函数
{
int i,j;
system (“cls”);//清屏函数
for (i=0;iSize;i++)
{
for (j=0;jSize;j++)
if (a[i][j]!=0)
printf (“%2c”,a[i][j]);
else
printf (” “);
printf (“\n”);
}
printf (“\n”);
}
int condition (char a [Size][Size],int x,int y,int b,int c,int d,int e)//小人移动后的情况处理
{
if (a[b][c]!=W)
{
if (a[x][y]==Ra[b][c]==0)
{a[x][y]=0;a[b][c]=R;return 1;}
if (a[x][y]==ROa[b][c]==0)
{a[x][y]=O;a[b][c]=R;return 1;}
if ((a[x][y]==R||a[x][y]==RO)(a[b][c]==B||a[b][c]==BO)(a[d][e]==B||a[d][e]==BO||a[d][e]==W))
return 0;
if (a[x][y]==Ra[b][c]==O)
{a[x][y]=0;a[b][c]=RO;return 1;}
if (a[x][y]==ROa[b][c]==O)
{a[x][y]=O;a[b][c]=RO;return 1;}
if (a[x][y]==Ra[b][c]==Ba[d][e]==O)
{a[x][y]=0;a[b][c]=R;a[d][e]=BO;return 1;}
if (a[x][y]==Ra[b][c]==Ba[d][e]==0)
{a[x][y]=0;a[b][c]=R;a[d][e]=B;return 1;}
if (a[x][y]==Ra[b][c]==BOa[d][e]==0)
{a[x][y]=0;a[b][c]=RO;a[d][e]=B;return 1;}
if (a[x][y]==Ra[b][c]==BOa[d][e]==O)
{a[x][y]=0;a[b][c]=RO;a[d][e]=BO;return 1;}
if (a[x][y]==ROa[b][c]==Ba[d][e]==O)
{a[x][y]=O;a[b][c]=R;a[d][e]=BO;return 1;}
if (a[x][y]==ROa[b][c]==Ba[d][e]==0)
{a[x][y]=O;a[b][c]=R;a[d][e]=B;return 1;}
if (a[x][y]==ROa[b][c]==BOa[d][e]==O)
{a[x][y]=O;a[b][c]=RO;a[d][e]=BO;return 1;}
if (a[x][y]==ROa[b][c]==BOa[d][e]==0)
{a[x][y]=O;a[b][c]=RO;a[d][e]=B;return 1;}
}
return 0;
}
void all0 (char a[Size][Size])//数组成员归为0
{
int i,j;
for (i=0;iSize;i++)
for (j=0;jSize;j++)
a[i][j]=0;
}
c语言推箱子
//空:0 墙:1 箱子:3 巢:4 箱子与巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=0 0 0 1 1 1 0 0
l2=0 0 0 1 3 1 0 0
l3=1 1 1 1 0 1 0 0
l4=1 3 2 0 2 1 1 1
l5=1 1 1 4 2 0 3 1
l6=0 0 1 2 1 1 1 1
l7=0 0 1 3 1 0 0 0
l8=0 0 1 1 1 0 0 0
[MAP2]
w=9
h=9
nest_count=3
l1=1 1 1 1 1 0 0 0 0
l2=1 4 0 0 1 0 0 0 0
l3=1 0 2 2 1 0 1 1 1
l4=1 0 2 0 1 0 1 3 1
l5=1 1 1 0 1 1 1 3 1
l6=0 1 1 0 0 0 0 3 1
l7=0 1 0 0 0 1 0 0 1
l8=0 1 0 0 0 1 1 1 1
l9=0 1 1 1 1 1 0 0 0
[MAP3]
w=10
h=7
nest_count=4
l1=0 1 1 1 1 1 1 1 0 0
l2=0 1 0 0 0 0 0 1 1 1
l3=1 1 2 1 1 1 0 0 0 1
l4=1 0 4 0 2 0 0 2 0 1
l5=1 0 3 3 1 0 2 0 1 1
l6=1 1 3 3 1 0 0 0 1 0
l7=0 1 1 1 1 1 1 1 1 0
[MAP4]
w=6
h=8
nest_count=5
l1=0 1 1 1 1 0
l2=1 1 0 0 1 0
l3=1 4 2 0 1 0
l4=1 1 2 0 1 1
l5=1 1 0 2 0 1
l6=1 3 2 0 0 1
l7=1 3 3 5 3 1
l8=1 1 1 1 1 1
//以上为地图数据文件,保存为boxdata.dat文件
//空:0 墙:1 箱子:3 巢:4 箱子与巢重合:5
#include stdio.h
#include stdlib.h
#include stdbool.h
#include windows.h
#include string.h
typedef struct
{
int x;
int y;
} PT;
int** s;
PT man;
PT* nest=NULL;
PT prev;
int nest_count=0;
int map_count=0;
int gate=1;
int w,h;
char work_dir[100]={‘\0’};
char data_file[100]={‘\0’};
void GetDataFromFile();
void GetIntFromLineString(char* ch, int len, int i);
void Draw();
bool is_Success();
int main()
{
printf(“Loading…”);
CONSOLE_CURSOR_INFO cci;
cci.bVisible = FALSE;
cci.dwSize = sizeof(cci);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, cci);
_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,”\\boxdata.dat”);
if(access(data_file,0))
{
printf(“Don’t find map data file !”);
getch();
exit(0);
}
while(1)
{
GetDataFromFile();
int sel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77) //right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0 || s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y][man.x+1]==0 || s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(sel==80) //down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0 || s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y+1][man.x]==0 || s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(sel==72) //up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0 || s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y-1][man.x]==0 || s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(sel==75) //left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0 || s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else if(s[man.y][man.x-1]==0 || s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
int i;
for(i=0;inest_count;i++)
{
if(nest[i].x==prev.x nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gatemap_count)
{
printf(“\n\nmap is end!”);
fflush(stdin);
getch();
exit(0);
}
break;
}
}
else if(sel==’q’ || sel==’Q’)
{
exit(0);
}
else if(sel==’r’ || sel==’R’)
{
break;
}
}
}
return 0;
}
void GetDataFromFile()
{
int i;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;ih;i++)
{
free(s+i);
}
free(s);
}
else
{
printf(“fail”);
getch();
exit(0);
}
}
if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt(“MAPCOUNT”,”map_count”,0,data_file);
if(map_countgate)
{
printf(“gate finish!”);
getch();
exit(0);
}
char section[20]={‘\0’};
sprintf(section,”MAP%d”,gate);
nest_count=GetPrivateProfileInt(section,”nest_count”,0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);
w=GetPrivateProfileInt(section,”w”,0,data_file);
h=GetPrivateProfileInt(section,”h”,0,data_file);
if(w5 || h5 || nest_count1)
{
printf(“w or h or box_nest data error!”);
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;ih;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}
char key[20]={‘\0’};
char line[50]={‘\0’};
int len;
int j;
for(i=0;ih;i++)
{
memset(line,’\0′,50);
sprintf(key,”l%d”,i+1);
GetPrivateProfileString(section,key,”\0″,line,50,data_file);
len=strlen(line);
if(len0)
{
line[len++]=’ ‘;
line[len]=’\0′;
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;ih;i++)
{
for(j=0;jw;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
else if(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}
void strmyncpy(char* source, char* target, int begin, int end)
{
int i=0;
while(1)
{
if(source[begin]!=’ ‘)
{
target[i]=source[begin];
}
i++;
begin++;
if(beginend)
{
target[i]=’\0′;
break;
}
}
}
void GetIntFromLineString(char* ch, int len, int i)
{
int j=0;
char c[5]={‘\0’};
int b=0,e=0;
while(elen)
{
if(ch[e]==’ ‘)
{
memset(c,’\0′,5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}
void Draw()
{
int i,j,k;
bool flag=false;
system(“cls”);
printf(“\n\n”);
for(i=0;ih;i++)
{
printf(“\n\n”);
for(j=0;jw;j++)
{
if(s[i][j]==0)
{
printf(” “);
}
else if(s[i][j]==1)
{
printf(” ■ “);
}
else if(s[i][j]==2)
{
printf(” ★ “);
}
else if(s[i][j]==3)
{
printf(” ☆ “);
}
else if(s[i][j]==4)
{
printf(” ◎ “);
man.x=j;
man.y=i;
}
}
}
}
bool is_Success()
{
int i,j;
for(i=0;ih;i++)
{
for(j=0;jw;j++)
{
if(s[i][j]==3)
{
return false;
}
}
}
for(i=0;inest_count;i++)
{
if(man.x==nest[i].x man.y==nest[i].y)
{
return false;
}
}
return true;
}
C语言怎么做推箱子的移动
#include “stdio.h”
#include conio.h
#include “Windows.h”
void gotoxy(int x, int y) {
system(“cls”);
COORD cr;
cr.X = x;
cr.Y = y;
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(handle, cr);
printf(“*”);
}
int main() {
static int x = 10, y = 10;
gotoxy(x, y);
char c;
while(1) {
c = getch();
switch(c) {
case ‘w’:
case ‘W’:
y–;
gotoxy(x, y);
break;
case ‘a’:
case ‘A’:
x–;
gotoxy(x, y);
break;
case ‘s’:
case ‘S’:
y++;
gotoxy(x, y);
break;
case ‘d’:
case ‘D’:
x++;
gotoxy(x, y);
break;
default:
break;
}
}
}
我只是给你举个简单的例子,你应该能明白这个程序了
如何用C语言编写一如图模型的推箱子游戏的程序?!
/*TC环境下编的*/
#include dos.h
#include stdio.h
#include ctype.h
#include conio.h
#include bios.h
#include alloc.h
typedef struct winer
{
int x,y;
struct winer *p;
}winer;
char status [20][20];
char far *printScreen=(char far* )0xB8000000;
void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);
void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y1)+0]=ch;
printScreen[(x*160)+(y1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]=’w’;
}
void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]=’b’;
}
void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]=’m’;
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)-x=x;
(*pw)-y=y;
(*pw)-p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw-x=x;
qw-y=y;
(*pw)-p=qw;
(*pw)=qw;qw-p=NULL;
}
}
void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]=’m’;
}
void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}
void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]=’i’;
}
void init()
{
int i,j;
for(i=0;i20;i++)
for(j=0;j20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf(“Welcome to the box world!”);
gotoxy(40,6);
printf(“You can use up, down, left,”);
gotoxy(40,8);
printf(“right key to control it, or”);
gotoxy(40,10);
printf(“you can press Esc to quit it.”);
gotoxy(40,12);
printf(“Press space to reset the game.”);
gotoxy(40,14);
printf(“Wish you have a good time !”);
gotoxy(40,16);
printf(“April , 2007”);
}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,win,pw);
printDestination1(5+4,2+10,win,pw);
printDestination1(6+4,2+10,win,pw);
printMan(2+4,8+10);
return win;
}
winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,win,pw);
printDestination1(6+4,7+10,win,pw);
printDestination1(7+4,7+10,win,pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,win,pw);
printDestination1(2+4,6+10,win,pw);
printDestination1(2+4,7+10,win,pw);
printMan(2+4,4+10);
return win;
}
winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,win,pw);
printDestination1(4+4,7+10,win,pw);
printDestination1(5+4,7+10,win,pw);
printDestination1(4+4,8+10,win,pw);
printDestination1(5+4,8+10,win,pw);
printMan(2+4,2+10);
return win;
}
void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case ‘u’:
status[x-1][y]=0;
printf(” “);
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]=’b’;
break;
case ‘d’:
status[x+1][y]=0;
printf(” “);
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]=’b’;
break;
case ‘l’:
status[x][y-1]=0;
printf(” “);
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]=’b’;
break;
case ‘r’:
status[x][y+1]=0;
printf(” “);
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]=’b’;
break;
default:
break;
}
}
void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case ‘u’:
status[x-1][y]=’m’;
printf(” “);
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]=’b’;
break;
case ‘d’:
status[x+1][y]=’m’;
printf(” “);
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]=’b’;
break;
case ‘l’:
status[x][y-1]=’m’;
printf(” “);
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]=’b’;
break;
case ‘r’:
status[x][y+1]=’m’;
printf(” “);
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]=’b’;
break;
default:
break;
}
}
void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case ‘u’:
status[x-1][y]=0;
printf(” “);
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]=’i’;
break;
case ‘d’:
status[x+1][y]=0;
printf(” “);
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]=’i’;
break;
case ‘l’:
status[x][y-1]=0;
printf(” “);
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]=’i’;
break;
case ‘r’:
status[x][y+1]=0;
printf(” “);
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]=’i’;
break;
default:
break;
}
}
void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case ‘u’:
status[x-1][y]=’m’;
printf(” “);
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]=’i’;
break;
case ‘d’:
status[x+1][y]=’m’;
printf(” “);
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]=’i’;
break;
case ‘l’:
status[x][y-1]=’m’;
printf(” “);
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]=’i’;
break;
case ‘r’:
status[x][y+1]=’m’;
printf(” “);
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]=’i’;
break;
default:
break;
}
}
int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case ‘w’:
i=0;
break;
case ‘b’:
i=2;
break;
case ‘i’:
i=4;
break;
case ‘m’:
i=3;
break;
default:
break;
}
return i;
}
void move(int x,int y,char a)
{
switch(a)
{
case ‘u’:
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(” “);
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,’u’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,’u’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,’u’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,’u’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case ‘d’:
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(” “);
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,’d’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,’d’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,’d’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,’d’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case ‘l’:
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(” “);
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,’l’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,’l’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,’l’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,’l’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case ‘r’:
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(” “);
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,’r’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,’r’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,’r’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,’r’);
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}
void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}
void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,’u’);
break;
case 0x5000:
move(x,y,’d’);
break;
case 0x4b00:
move(x,y,’l’);
break;
case 0x4d00:
move(x,y,’r’);
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw-x][pw-y]==’m’)
s++;
pw=pw-p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf(“congratulate! You have done this step!”);
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf(“Congratulation! \n”);
gotoxy(15,23);
printf(“You have done all the steps, Welcome to play again!”);
key=0x011b;
getch();
break;
default:
break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}
C语言小程序推箱子问题
你好,这是推箱子的全部代码
/*图形模式下的推箱子*/
#define MAX 2 /*游戏中总关数*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#includestring.h
#includebios.h
#includestdio.h
#includedos.h
#includegraphics.h
#includeconio.h
#includetime.h
#includestdlib.h
#includestdio.h
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00
typedef struct star
{
int x;
int y;
int c;
}Star;
Star s[STARNUM];
typedef struct record
{
char name[20];
int second;
struct time t;
struct date d;
}Record;
Record r[MAX];
typedef struct c
{
int x;
int y;
}Add;
typedef struct a
{
int x;
int y;
}Player;
Player p;
char name[20]; /*进入游戏时记录玩家的姓名*/
time_t t1,t2; /*游戏结束时的时间*/
int Ide; /*开始进入游戏时,选择菜单时返的功能号(1,2,3)*/
int MissionNum; /*玩家正在玩的关数*/
int BoxNum; /*目的地的个数*/
int Key; /*玩家按键*/
int map[10][10]; /*地图.(空=0),(人=1),(箱子=2),(墙=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/
int StepNum;
int DirectionKey; /*用来表示方向键最后一次按键*/
int BoxMove[STEPMAX];
int Step[STEPMAX];
/*函数定义*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );
void main()
{
InputName();
Init(); /*驱动显卡*/
srand(time(t1));
MainMenu(); /*画开始菜单(1.start game 2.view records 3.delete records 4.exit game)*/
}
void InputName()
{
char b;
char c;
do
{
printf(“\n\nPlease input your password:”);
scanf(“%s”,b);
}while(b!=’l’);
clrscr();
do
{
printf(“\n\nPlease input your name:”);
scanf(“%s”,name);
printf(“Are you sure the name right(Y/N):”);
do
{
c=getch();
}while(c!=’Y’c!=’y’c!=’N’c!=’n’);
}while(c!=’Y’c!=’y’);
}
void Init()
{
int gd=DETECT,gm;
initgraph(gd,gm,”d:\\tc”);
}
void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
DrawStar(); /*画开始菜单的背景画面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有键按下则处理按键*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide–;Ide=(Ide+4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改变背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根据Ide运行不同的程序*/
}
void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}
void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum–;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}
void InitMission(int n)
{
int i,j;
for(i=0;i10;i++)
for(j=0;j10;j++)
map[i][j]=0;
switch(n)
{
case 1:InitMission1();break; /*第一关*/
case 2:InitMission2();break; /*第二关*/
}
}
void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBox(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}
void NextMission()
{
int i,j;
if(MissionNum+1MAX) MissionNum=1;
else MissionNum++;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i10;i++)
for(j=0;j10;j++)
InitPic(map[i][j],i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,”Mission 1″);break;
case 2:outtextxy(200,230,”Mission 2″);break;
}
time(t1);
for(i=0;iSTEPMAX;i++)
{Step[i]=BoxMove[i]=0;}
StepNum=0;
}
int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map[p.x+a.x][p.y+a.y]) /*看下一位置为什么*/
{
case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
}
return flag;
}
void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}
void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX+20*j,STARTY+20*i,9);
arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j,STARTY+20*i-2,220,320,7);
}
void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}
void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);
line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);
}
void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}
void DrawMenu(int j)
{
int n;
char *s[4]={“1.Start Game”,”2.View Records”,”3.Delete Records”,”4.Exit Game”};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n4;n++)
outtextxy(250,170+n*20,s[n]);
setcolor(RED);
outtextxy(250,170+j*20,s[j]);
}
void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;iSTARNUM;i++)
{
s[i].x=1+random(w-1);
s[i].y=1+random(h-1);
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;iSTARNUM;i++)
{
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
int TimeCome()
{
static long tm, old;
tm=biostime(0,tm);
if(tm-oldTIMEINT) return 0;
else
{
old=tm; return 1;
}
}
int JudgeWin()
{
int n=0,i,j;
for(i=0;i10;i++)
for(j=0;j10;j++)
if(map[i][j]==6) n++;
if(n==BoxNum) return 1;
else return 0;
}
void InitMission1() /*第九关*/
{
int i,j;
for(i=0;i10;i++)
for(j=0;j10;j++)
map[i][j]=0;
for(i=0;i=5;i++)
map[0][i]=3;
for(i=5;i=7;i++)
{map[2][i]=map[i-1][1]=3;}
for(i=1;i=4;i++)
{map[6][i]=map[5][i+3]=map[i][0]=3;}
map[3][7]=map[4][7]=map[1][5]=3;
for(i=2;i=4;i++)
map[2][i]=2;
map[3][4]=map[4][5]=2;
for(i=2;i=3;i++)
{map[3][i]=map[4][i]=4;}
map[4][4]=4;
p.x=3;p.y=5;
map[3][5]=1;
BoxNum=5;
}
void InitMission2()
{
int i,j;
for(i=0;i10;i++)
for(j=0;j10;j++)
map[i][j]=0;
for(i=1;i=5;i++)
{map[0][i]=map[6][i]=3;}
for(i=2;i=4;i++)
{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}
map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;
map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;
map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;
p.x=1;p.y=3;
map[1][3]=1;
BoxNum=4;
}
void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen(“record”,”r”))==NULL)
{
printf(“\nerror on open file!”);
getch();
exit(1);
}
gotoxy(1,1);
printf(“\n\t\t\tRecord Information\n”);
printf(“Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)”);
for(i=0;iMAX;i++)
{fseek(fp,i*sizeof(Record),0);
fread(r[i],sizeof(Record),1,fp);
printf(“\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d”,r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}
fclose(fp);
gotoxy(10,25);
printf(“Press any key to return mainmenu…”);
}
void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen(“record”,”w”);
for(i=0;iMAX;i++)
{
strcpy(r[i].name,”nameless”);
r[i].second=0;
gettime(r[i].t);
getdate(r[i].d);
}
for(i=0;iMAX;i++)
fwrite(r[i],sizeof(Record),1,fp);
fclose(fp);
}
void JudgeRecord()
{
int i=MissionNum-1;
time(t2);
if(r[i].second==0||difftime(t2,t1)r[i].second)
{
gotoxy(10,3);printf(“\t\tYou have broken the record”);
r[i].second=difftime(t2,t1);
strcpy(r[i].name,name);
gettime(r[i].t);
getdate(r[i].d);
WriteRecord();
}
else
{gotoxy(10,3);printf(“\t\tYou have pass this mission”);}
gotoxy(10,4);
printf(“\t\tpress any key continue…”);
getch();
getch();
}
void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen(“record”,”rt+”);
fseek(fp,i*sizeof(Record),0);
fwrite(r[MissionNum-1],sizeof(Record),1,fp);
fclose(fp);
}
void RegisterStep()
{
int i;
StepNum++;
i=(StepNum-1)%STEPMAX;
Step[i]=DirectionKey;
}
void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step[i]==0) return;
else
{
switch(Step[i])
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum–;Step[i]=0;BoxMove[i]=0;
}
}
void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove[i]==0)
{
map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
else if(BoxMove[i]==1)
{
map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
}